First off! Yes, I will post about other stuff at times as well! I really want the main page on this site to be a static page which links to my different blog topic areas. But I am lazy. But Game Development is all I been doing lately aside from some World of Warcraft as well.
But I haven’t uploaded updates yet because there hasn’t been any. I am still learning new things, but also thinking about a lot with it. Right now the “Play Again” screen is a completely separate Scene in Unity from the main game. I actually want to combine it into the main game scene, have the game pause when you die to bring up that screen with the currency shop, then unpause and restart the waves when you go back.
With it combining into the main game scene it will make persistent progress much easier to handle on my end. Especially since this is just a 1 sitting game.
I also need to figure out a UI setup for the shop screen. I haven’t learned a whole lot with that yet.
Anyhoot! Nothing else new to report. I really appreciate any interest in my game development journey! Cheers!
Another update already? Yup! Mainly updated because I really wanted to share with the Unity community, which I just did! But here is the patch notes for the 0.2 version that just got uploaded:
-Added 6 more wave of enemies.
-Added 2 new enemy types.
-Added 1 new enemy weapon type.
-Tightened up the collider area of the red laser by a tad so they are slightly easier to dodge.
-Currency added to the “Play Again” screen so you can see how much you made for that session.
-Confirmation text will appear after hitting “Play Again” to alert you that your currency will be reset when you start playing. This will only be useful when currency has a use!
-Added an upgrades button to the “Play Again” screen, does not work yet.
Currency now drops! I was originally going to have them drop as powerups, but I really realized just how much currency is the biggest part of progression. So I didn’t want players getting super frustrated trying to get currency drops they need but with the random shooting of enemies completely miss a lot of it. So, they now add automatically after each enemy kill.
I have it set up in a highly configurable way. I can change how much of each currency each enemy type can drop and how rare. It will even be simple for me to go in and if you spend currency to up the drop chance of currency, it will be a very simple variable change that the scripting will do.
You currently can’t spend the currency. This part may take a bit longer to figure out. I actually got a new UI system in the backend but haven’t used it yet. I really need to learn the system and how it works first. So there won’t be an ETA on the version that allows you to spend currency, but I at least got in how it will look and how the drops work.
I also nerfed a lot of numbers from the player health and shield, damage numbers from enemies, and how much powerups heal you for. The bigger enemy has even less health now as well.
Thank you for your interest in my game. 🙂
Well….. the game I am actually going to expand and grow. But don’t expect a lot! (Oh, and hi btw!).
Some background on the game: I started on the space shooter called “Laser Defender” on the 2D courses from Ben Tristem on the Udemy website. If you have taken the courses, then Universe Defender will look very familiar. But it is growing beyond that course because it got me very excited!
The game will be rogue-like. But it won’t have the ability to save your progress as it is fully web based (for now?). Basically it will be to see how far you can get (with upgrades and score) in 1 sitting. So not a whole lot to it, but I am learning a lot with it and having fun which is what matters! I just hope some players will enjoy it as well.
As of this posting you have health and a shield. You fight infinite waves of enemies and when you die it is game over and you get your score. So how will it evolve?
I would like to add currency drops to the enemies. If you have to get them like the current powerups or just automatically added randomly after each enemy kill is undecided. But there will be 3 different types of currency ranging from Common, Uncommon and Rare. With that currency you can upgrade your health, damage, shield, etc…. The rarer the currency, the better upgrades you can do. But any currency that you do not spend before trying again will be lost forever.
So that is the jist of the game. And whats that you say? You want to try it now? Fine. Here is the link. 🙂 http://www.okerlundblog.com/UniverseDefender/ – Hold space to shoot, WASD or arrows to moves. Blue powerups is your shield, Green is health. It will not increase those values past your maximum.
I highly suggest a 1920×1080 resolution screen as the game is NOT resizable in the browser at this time (press F11 to fullscreen your browser!). It also won’t work on mobile phones, sorry!